Real damage comes from power attacks, and those power attacks come from stamina. Mages are the same game. I'd like to know how this fellow is dealing over 2k damage with a single dose. We have no math to prove if weakness to poison stacks, and i'm close to max alchemy and my poisons can hit for almost 80 damage. The only ones i dont get are the concentrated poisons, which is the effect of a "ravage" poison. Sign up for free! What do you need help on?
Cancel X. Topic Archived. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. User Info: gideon User Info: meltor One time only, unless you have the Concentrated Poison perk, which then allows for 2 hits User Info: SyxxPakk6.
Ya poisons are really tedious. Intense Aversion to Fire Common 11, Target takes This poison requires an unusually large amount of Fire Salts. Extreme Aversion to Fire Common 16, Target takes This bottle is scalding hot and never seems to cool down. Deadly Aversion to Fire Common 24, 1, Target takes This ridiculously strong poison makes its victim so susceptible to fire damage, you might expect them to be set aflame by sunlight alone.
This poison makes your enemies more susceptible to frost damage. Best used alongside Frost-enchanted weapons, and spells like Frostbite.
Weak Aversion to Frost Common 1, 65 Target takes It uses the same ingredients as Frost Resistance potions. Aversion to Frost Common 1, 98 Target takes This bottle is always cold to the touch. Potent Aversion to Frost Common 2, Target takes This poison makes enemies more susceptible to frost damage.
Some people also use the icy bottle to keep food fresh when travelling. Major Aversion to Frost Common 4, Target takes It is popular among frost mages that use spells like Ice Spike and Blizzard Armor. Malign Aversion to Frost Common 5, Target takes It appears to be frozen solid inside the bottle, but becomes liquid when applied to a weapon.
Vicious Aversion to Frost Common 8, Target takes Alchemists have to wear thick, warm gloves for the last few steps of brewing. Intense Aversion to Frost Common 11, Target takes It looks as clean and clear as spring water, despite containing the toes of several Giants.
Extreme Aversion to Frost Common 16, Target takes This poison, made from melted Daedroth Teeth, makes your enemies very susceptible to frost damage. Deadly Aversion to Frost Common 24, 1, Target takes This bottle is extremely cold and must be handled with care. When applied to a weapon, this poison makes anyone it hits vulnerable to shock damage. It is best applied to weapons enchanted with shock damage.
Weak Aversion to Shock Common 1, 65 Target takes Shock spells like Lightning Bolt can then be used more effectively. Aversion to Shock Common 1, 98 Target takes Electrical potions, poisons and enchantments all require Void Salts. Potent Aversion to Shock Common 2, Target takes This can be especially effective against enemies already vulnerable to Shock, like Wights.
Major Aversion to Shock Common 4, Target takes When applied to a weapon, this poison makes anyone it hits vulnerable to shock damage and makes their hair stand on end for hours afterward. Malign Aversion to Shock Common 5, Target takes Touching the metal rim on this bottle sometimes gives an electric shock.
Vicious Aversion to Shock Common 8, Target takes Opening this bottle gives the entire room an eerie charge. Intense Aversion to Shock Common 11, Target takes Pairs well with spells like Thunderstorm. Extreme Aversion to Shock Common 16, Target takes Great care must be taken when opening this, especially while wearing metal gauntlets. Deadly Aversion to Shock Common 24, 1, Target takes It is not unusual for a victim of this poison to continue twitching after death. Weapons covered in this concoction make their targets slightly vulnerable to poison damage, though it does not actually cause poison damage itself.
Weak Aversion to Poison Common 1, 65 Target takes This sinister mixture, when used on a weapon, will make any victim hit by it vulnerable to poison damage - like that caused by a Poison Cloud spell. Aversion to Poison Common 1, 98 Target takes Weapons covered in this make their targets vulnerable to poison damage. This thick liquid bubbles slowly, shaking the bottle with each pop. Potent Aversion to Poison Common 2, Target takes This spells trouble for enemies already weak to Poison like bandits, mercenaries and warlords.
Major Aversion to Poison Common 4, Target takes Its main ingredient is Ectoplasm or, as Lea Jeanne calls it, "ghost syrup". Malign Aversion to Poison Common 5, Target takes 27 extra damage from poison for 10 seconds.
Don't have an account? Sign up for free! I'm a little confused on poisoning weapons. How does it work? Is the poison I apply bonus damage to what my weapon does? Or does the effect replace the damage my weapon does for that next hit? I've been trying to figure this out but can't really find a solid answer.
User Info: OmniLord. Top Voted Answer. The effects of the poison are applied on the next hit.
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