Persona 4 where is naoto




















Eevery time you hang out, you gain some experience - but answering in ways the character likes will gain you bonus points, speeding up the rank up process. On this page, we list the ideal answers for every rank. The number next to each answer indicates how many bonus points they reward, so higher is better. During this rank, there is a question that contributes towards the romantic route for Naoto.

During this rank, there is once again a choice that contributes towards the romantic route for Naoto , followed immediately by the choice if you want to pursue a romantic relationship or not. So make sure you pick all the correct choice and bring a matching Arcana. Friendship Points. W - With matching persona. Naoto: I'd chalk it up as a prank. I'm still worried about you. That's no fun. What happened? You don't need to go home? A thief in a sleuth's house?

Naoto: I don't know about those, but my belongings aren't of any particular value, so You should be careful. Who would want your stuff? Remember that card? Ranking level 2 to 3 Points Needed : 0. Naoto is Holding a sealed letter A chanllenge for a duel? A love letter? Naoto: How misleading A sealed letter at a time like this You won't read it? What if it's from a guy? What'll you do with it? Naoto is holding a card. Another Love Letter? Is it a guy this time? That "Card" Again?

Naoto: I haven't the time to waste on this That's right. Why so uncomfortable? Running from a challenge? Naoto: But Good luck. Let's catch him together. Ranking level 4 to 5 Points Needed : 5. Soak it. Burn it. Eat it. Naoto: "Eating letters with a red face"? This is A riddle. A mailbox. A goat. Naoto: Grampa had this? Why did he keep it? What was that? Good, you got it back. Naoto: I, er I think I'll let this play out And, umm, if possible I guess I'll help.

Lets do it. You're on your own. Naoto: Why you, though? Because I looked reliable. Because we looked 'close. Because I looked useless. Naoto: When the bank close, the fruit tree grows. By the large seven at the third is the spot I chose The phrasing is suspicious. This will advance the link to Rank 8, and cause Naoto to run home. In the Rank 9 event, Naoto will read off the final challenge from the thief and ask the protagonist where she likes to be; for the most positive reaction, answer "Somewhere high.

Again, for the most positive reaction, answer "Throwing things away. She and the protagonist then go to the hill and investigate the trash can, where she will obtain the final item, The Detective's Pocketbook.

She will begin to curse her grandfather for scheming the entire event and sit on the bench with the protagonist. Once again, the event differs depending on the relationship that was chosen. During the Lovers Route, after Rank 9 has been reached, she will confess her love to the protagonist. Her reward item for reaching Rank 10 is the Detective's Badge, which allows the protagonist to fuse Norn.

Should the protagonist choose the second option, which results in the protagonist replying that he prefers Naoto's voice to be higher, Naoto will wear a seifuku female school uniform on December 24th to meet the protagonist, should the protagonist accept her invitation to spend the night together.

In Persona 4 Golden , the addition of bikes for the Investigation Team introduced a unique new way of obtaining skills for party members.

By going on special forms of dates with each party member, involving the use of the bikes, one is given the option of either having the party member in question learn a brand-new skill or relearn any old skill that they have forgotten. The bike skills available to Naoto are listed below. Additionally, like with Rise Kujikawa in Persona 4 , each party member is able to learn new skills upon the protagonist's progression of their Social Link.

Bones will surround them and the enemy as a skull appears from the ground. The skull will emit a bright light from its mouth, damaging the enemy.

During the months of January and February, if Naoto's Social Link is maxed out, the protagonist may spend time with Naoto to obtain her 3rd tier Persona, Yamato Sumeragi. Yamato Sumeragi learns Shield of Justice , a SP unique skill that protects the party from all incoming damage for one turn. Her role in the animation is similar to that of the game.

In the anime, the bond between Naoto and Yu is represented by the Persona Atropos. She also teams up with Kanji to take out the first Reaper , but gets injured by it. Naoto's story stands unique compared to the other members of the Investigation Team, since her story is more involved with the Shadow Operatives , rather than the Investigation Team itself.

Her story mode begins a day before the hijacking, after she is contacted by a man in the Japanese Self Defense Force to help them investigate Mitsuru Kirijo , the inheritor of the Kirijo Group. When she asks why she is needed for this, the man reveals that this involves both Shadows and Personas, piquing Naoto's interest. It seems that they have been working with an almost invisible group still under the government's support called Shadow Operatives, mainly because of their job to exterminate Shadows creatures this same man had seen in the past and because they work in the shadows.

They suspect Mitsuru Kirijo to be doing this not only to exterminate Shadows and help people, but because there is some dark secret she is trying to hide, and they want to make it come to light. Naoto agrees, thinking it's for the best. After meeting Mitsuru, she takes part in the escort team of a plane carrying something crucially important to the Kirijo Group, with a high security level, but the plane is hijacked and the cargo disappears.

Naoto manages to put a transmitter in a suspicious van, and they track the signal to Inaba, where the cargo is supposed to be. Naoto is told by Mitsuru that she shouldn't get involved any further, and is asked to leave the case. Naoto understands Mitsuru is only thinking of the better good, but decides to keep on investigating. The next day, she is contacted by the same man at the Self Defense Force, instructing her to meet with a person close to Mitsuru Kirijo called Detective Kurosawa.

Later, she is also contacted by Chie, who asks if she's going to make it to their meeting. Naoto meets with Kurosawa, and he gives her information about Mitsuru's group and their objectives. When Naoto asks him why he is working with Public Safety to dredge up the Kirijo Group's dirty laundry, Kurosawa replies that, no matter how much they investigate Mitsuru and her Shadow Operatives, they won't be able to find anything suspicious.

He goes on to say that to understand this, everything she does has to be investigated in order to "eliminate those doubts. Naoto decides to follow in order to keep on investigating, and to make sure everything is alright in that world. She finds herself caught up in a strange tournament , which just so happens to contain the rest of the Investigation Team. As she comes to, she promptly runs into Yu who, after a fight, informs her of the events that transpired in Inaba during her absence.

After General Teddie cajoles her into moving on by mentioning her "next opponent," she continues onward without Yu. Eventually she runs into Mitsuru and is able to defeat her. While she is still suspicious of Mitsuru, she gets a better understanding of who she is, and learns to trust her completely. Using Artemisia , Mitsuru helps Naoto get into contact with Rise, who reveals she is locked up in the announcement room; after defeating Akihiko as well, Naoto makes her way there.

As she breaks the door open, she finds Labrys after she has defeated Teddie with General Teddie in the room. Naoto correctly states that the general is actually Shadow Labrys and soon Labrys herself attacks Naoto. Even after subduing Labrys, she continues to deny her Shadow, which only makes Shadow Labrys become stronger. After defeating Labrys' Shadow, she and Teddie confront Labrys; they explain that just as Labrys cannot escape the reality that she is an android , Naoto cannot be a man and Teddie cannot become a human.

But because of this, they can rely on their friends who will accept them no matter who they are. This helps Labrys accept her Shadow, and allow it to become her Persona, Ariadne.

Soon, Yu and the others begin to show up, and are surprised to see Naoto, and Mitsuru's group. But when Labrys is taken over, Naoto realizes that the true culprit is someone different, and confirms it when she faces off against her own "shadow," which she correctly guesses should not happen, seeing as how she just used her Persona, thus revealing it to be the culprit. After discovering the true mastermind, they decide to retire for the day. As the Investigation Team say their goodbyes to Labrys and the Shadow Operatives, whom the latter had just joined, Mitsuru pulls Naoto aside to give her blessings to the team.

Although Naoto didn't immediately understand it, she confirms her suspicions when Yu and Yosuke officially reform the Investigation Team during their party celebrating Yu's return.

Later, she gives the report that Mitsuru and her Shadow Operatives group should not be considered a threat to public safety, and that Mitsuru only means to amend for her family's sins, though Mitsuru warns her that not everyone in the current Kirijo Group shares her desire. But Naoto realizes that though Mitsuru is not at all a malevolent individual, the Kirijo Group still hides many secrets that even Mitsuru does not know, and that this is only the beginning.

The next night, Naoto begins to research the Kirijo Group's connection to the Dark Hour and late scientist Shuji Ikutsuki , starting from the incidents at the group's owned Ergonomics Laboratory.

In the middle of her research, Naoto gets an emergency call from Labrys saying Mitsuru, Aigis, Akihiko and Fuuka suddenly went missing while returning to Inaba upon finding an abnormal Shadow. As Naoto tries to find the location of Labrys' chopper, the P-1 Climax suddenly begins in the real Inaba, bringing about the second coming of the Dark Hour.

Naoto goes out and sees the strange tower in the center of Yasogami High School. After Naoto defeats the fake Chie, she is attacked by a red-haired young man named Sho Minazuki , who refers to himself as "Minazuki.

Naoto is best described as a morphing character who is mostly played at medium-to-long range, but can shift to close range combat. As a payoff, Naoto has low health and has a hard time fending off against fierce opponents.

Unlike her fellow keep away characters, her strengths lie in the ability to shift her line of fire swiftly as well as being able to utilize traps, along with her original Shield of Justice Seigi no Tate Reversal Action being a secondary counter.

Naoto also packs lots of creativity in her combos when her setups are properly used, such as her traps being placed in specific locations and through one of her supers, is the only character capable of causing mute to an opponent. Unique to Naoto, her opponent is given a special Fate meter which she can deplete using several attacks.

When it is depleted to zero 0 , she has access to both Hamaon 's and Mudoon 's ability to instantly kill the enemy and, unlike most instant kills, is able to execute them in any round. Despite not being able to land possible OHKO's with her Hamaon and Mudoon, the former can be great for pressure as Naoto can conceal her mix-ups inside the light, and the latter can be used to extend combos quite well. This overall, along with Naoto having some meter to spare, gives her some of the highest damage potentials in the game.

Some of her moves such as her jumping B and C can be used for long ranged pokes. In addition, her D moves cloak her Persona and when used again, her Persona appears and attacks from that spot and can even attack behind her opponent.

Though a special glitch, Naoto is also able to perform a loop with her Niren Kiba Double Fangs B in the corner by breaking through Same Move Proration by performing 10 different moves on the opponent in one combo. And the stance can also be automatically entered through her Double Fangs. The downward version is a unique case where it bounces off the ground to an upward angle, meaning can hit OTG and thus, finish Naoto's OTG combos off an A version Double Fangs most of the time, or can be used as an anti-air as well as a low attack mixup up close.

All bullets can be super cancelled as well. For SMP loops, her final gunshot counts as a separate move from the rest of the initial ones, and removes a Fate Counter. Firing bullets after firing all five of them will cause Naoto to attempt to fire her gun as usual, only clicking will be heard and no projectiles will appear. From there, Naoto is forced to cancel the stance and enter it again from there to fire bullets again; rise and repeat; while the Aim stance can be canceled with a normal D or A command, but the B version makes Naoto perform a cartwheel backward instead with plenty invincibility before she recovers from it, while the SB version makes her perform an invincible roll forward to enter the stance which can switch sides with opponents; both the B and SB versions if done during the stance can allow Naoto to automatically reload her bullets at any time without canceling her stance outright well while entering it again, enabling for some tricky gun defense.

A drawback of hers in competitive play as well, is that should one be too focused on her keep away, there's a chance she'll often have more Negative Warnings and Negative Penalties than most characters, severely crippling her — adding that with her already low health and some bad direct defensive options. What's more, despite her flexible playstyle, her zoning and offense can be overshadowed by others like Teddie for the former and Kanji for the latter.

Thus, Naoto is often high risk but very high reward for a unique playstyle that's difficult to grip. In Arena Ultimax , Naoto has not changed much in terms of her playstyle, though her approach on her auto-attack normals has, along with all the other characters.

Naoto eventually gains a new move, the Blight Venom Zapper in JPN , which is her new anti-air attack and also counts as a Persona-based move , as well as a new followup to her Shield of Justice called Safety named after the mechanic used on firearms , where she can backdash out of her R-Action. She can also now perform Double Fangs in the air, allowing her to finish her air combos with better follow up scenarios. Another new touch is that Naoto's gun can now "jam," which after firing all her bullets causes her new gun icon to show a gauge in the place of her bullet amount which is 5 like the original game which quickly refills during its cooldown period, and her bullets cannot be reloaded anymore via performing a B or SB version Aim stance while it's active, preventing her from spamming too much of her gunshots freely thus Naoto after using up her rounds must reload via stance break and use her bullets more wisely.

On another note, Naoto's close range game has somewhat improved, especially with her new Blight move and a few other changes.



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